NBT Tags for Armadillo in Minecraft (Java Edition 1.20.5+)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an armadillo in Minecraft Java Edition (PC/Mac) 1.20.5+.
Background
In Minecraft Java Edition 1.20.5+, the entity value for an armadillo is armadillo
. The armadillo
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as armadillo
). The NBT tag is always surrounded in {} such as {state:scared}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {state:scared, CustomName:"\"Dylan the Armadillo\""}.
List of NBT Tags
Here is a list of the NBT tags that you can use for armadillo
in Minecraft Java Edition (PC/Mac) 1.20.5+:
NBT Tag | Value (Description) | Works With |
---|---|---|
state | idle (The armadillo is standing and not rolled up) Example |
/summon /data |
InLove | ticks (The number of game ticks that the armadillo is in love mode and will try to breed with another armadillo) Example |
/summon /data |
Age | ticks (The age of the armadillo in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.) Example |
/summon /data |
ForcedAge | ticks (When a baby armadillo matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.) Example |
/summon /data |
CustomName | name (The name to assign to the armadillo) Example |
/summon /data |
Health | number (The number of health points the armadillo has) Example |
/summon /data |
AbsorptionAmount | number (The number of absorption health points the armadillo has) Example |
/summon /data |
Invulnerable | 0 (The armadillo will take damage like normal) Example |
/summon /data |
PersistenceRequired | 0 (The armadillo will despawn naturally) Example |
/summon /data |
NoAI | 0 (The armadillo will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent | 0 (The armadillo will make its usual noises in the game) Example |
/summon /data |
Fire | ticks (The number of game ticks until the armadillo is no longer on fire - there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown | ticks (The number of game ticks until the armadillo can go through a portal again - there are 20 ticks in a second) Example |
/summon /data |
Air | ticks (The number of game ticks the armadillo has air left for) Example |
/summon /data |
id | armadillo (The entity value used to represent an armadillo in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the armadillo. Use the entity value for the passenger mob Example of frog as passenger |
/summon /data |
NBT Tag Examples
To summon an armadillo that is scared and rolled up:
/summon armadillo ~ ~ ~ {state:scared}
To summon an armadillo that is named Dylan the Armadillo:
/summon armadillo ~ ~ ~ {CustomName:"\"Dylan the Armadillo\""}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=armadillo
value, you can target armadillos:
@e[type=armadillo]
Target Selector Examples
To change the nearest armadillo to a scared state where it is rolled up:
/data merge entity @e[type=armadillo,limit=1,sort=nearest] {state:scared}
To kill all armadillos:
/kill @e[type=armadillo]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for an armadillo in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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