You can summon a horse whenever you want using a cheat (game command) in Minecraft. This is done using the /summon command.
Let's explore how to do this.
The command to summon a horse is available in the following versions of Minecraft:
* The version that it was added or removed, if applicable.
NOTE: Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition are now called Bedrock Edition. We will continue to show them individually for version history.
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
Summon Command in Minecraft Java Edition (PC/Mac)
In Minecraft Java Edition (PC/Mac) 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19 and 1.20, the syntax to summon a horse using the /summon command is:
/summon horse [pos] [nbt]
In Minecraft Java Edition (PC/Mac) 1.8, 1.9 and 1.10, the syntax to summon a horse is:
/summon EntityHorse [x] [y] [z] [dataTag]
Definitions
- pos or x y z is optional. It is the x y z coordinate where the horse should spawn. If no coordinate is specified, the horse will spawn in the current location.
- nbt or dataTag is optional. It is a compound NBT tag (formerly called data tag) that sets a property for the horse such as {Tame:1} or {SaddleItem:{id:saddle,Count:1}}. See NBT tags for horse.
Summon Command in Minecraft Pocket Edition (PE)
In Minecraft Pocket Edition (PE) 1.20, the syntax to summon a horse using the /summon command is:
/summon horse <nameTag> [spawnPos]
/summon horse [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon horse [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon horse [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft Pocket Edition (PE) 1.16, 1.17, 1.18, and 1.19, the syntax to summon a horse is:
/summon horse [spawnPos] [spawnEvent] [nameTag]
/summon horse <nameTag> [spawnPos]
In Minecraft Pocket Edition (PE) 1.12, 1.13 and 1.14, the syntax to summon a horse is:
/summon horse [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the horse should spawn. If no coordinate is specified, the horse will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the horse. See spawn events for horse.
- nameTag is the custom name to assign to the horse. It will appear as a nametag above the horse.
- xRot is the x-rotation that the horse is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the horse is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the horse will face when spawned.
- lookAtPositon is a set of x y z coordinates that the horse will face when spawned.
Summon Command in Minecraft Xbox One Edition
In Minecraft Xbox One Edition 1.20, the syntax to summon a horse using the /summon command is:
/summon horse <nameTag> [spawnPos]
/summon horse [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon horse [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon horse [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft Xbox One Edition 1.16, 1.17, 1.18, and 1.19, the syntax to summon a horse is:
/summon horse [spawnPos] [spawnEvent] [nameTag]
/summon horse <nameTag> [spawnPos]
In Minecraft Xbox One Edition 1.12, 1.13 and 1.14, the syntax to summon a horse is:
/summon horse [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the horse should spawn. If no coordinate is specified, the horse will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the horse. See spawn events for horse.
- nameTag is the custom name to assign to the horse. It will appear as a nametag above the horse.
- xRot is the x-rotation that the horse is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the horse is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the horse will face when spawned.
- lookAtPositon is a set of x y z coordinates that the horse will face when spawned.
Summon Command in Minecraft PS4 Edition
In Minecraft PS4 Edition 1.20, the syntax to summon a horse using the /summon command is:
/summon horse <nameTag> [spawnPos]
/summon horse [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon horse [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon horse [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft PS4 Edition 1.16, 1.17, 1.18, and 1.19, the syntax to summon a horse is:
/summon horse [spawnPos] [spawnEvent] [nameTag]
/summon horse <nameTag> [spawnPos]
In Minecraft PS4 Edition 1.14, the syntax to summon a horse is:
/summon horse [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the horse should spawn. If no coordinate is specified, the horse will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the horse. See spawn events for horse.
- nameTag is the custom name to assign to the horse. It will appear as a nametag above the horse.
- xRot is the x-rotation that the horse is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the horse is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the horse will face when spawned.
- lookAtPositon is a set of x y z coordinates that the horse will face when spawned.
Summon Command in Minecraft Nintendo Switch Edition
In Minecraft Nintendo Switch Edition 1.20, the syntax to summon a horse using the /summon command is:
/summon horse <nameTag> [spawnPos]
/summon horse [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon horse [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon horse [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft Nintendo Switch Edition 1.16, 1.17, 1.18, and 1.19, the syntax to summon a horse is:
/summon horse [spawnPos] [spawnEvent] [nameTag]
/summon horse <nameTag> [spawnPos]
In Minecraft Nintendo Switch Edition 1.12, 1.13 and 1.14, the syntax to summon a horse is:
/summon horse [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the horse should spawn. If no coordinate is specified, the horse will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the horse. See spawn events for horse.
- nameTag is the custom name to assign to the horse. It will appear as a nametag above the horse.
- xRot is the x-rotation that the horse is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the horse is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the horse will face when spawned.
- lookAtPositon is a set of x y z coordinates that the horse will face when spawned.
Summon Command in Minecraft Windows 10 Edition
In Minecraft Windows 10 Edition 1.20, the syntax to summon a horse using the /summon command is:
/summon horse <nameTag> [spawnPos]
/summon horse [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon horse [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon horse [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft Windows 10 Edition 1.16, 1.17, 1.18, and 1.19, the syntax to summon a horse is:
/summon horse [spawnPos] [spawnEvent] [nameTag]
/summon horse <nameTag> [spawnPos]
In Minecraft Windows 10 Edition 1.12, 1.13 and 1.14, the syntax to summon a horse is:
/summon horse [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the horse should spawn. If no coordinate is specified, the horse will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the horse. See spawn events for horse.
- nameTag is the custom name to assign to the horse. It will appear as a nametag above the horse.
- xRot is the x-rotation that the horse is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the horse is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the horse will face when spawned.
- lookAtPositon is a set of x y z coordinates that the horse will face when spawned.
Summon Command in Minecraft Education Edition
In Minecraft Education Edition 1.14.31, 1.17.30 and 1.18.32, the syntax to summon a horse using the /summon command is:
/summon horse [spawnPos] [spawnEvent] [nameTag]
/summon horse <nameTag> [spawnPos]
In Minecraft Education Edition 1.12, the syntax to summon a horse is:
/summon horse [spawnPos] [spawnEvent]
In Minecraft Education Edition 1.9 and older, the syntax to summon a horse is:
/summon horse [spawnPos]
Definitions
- spawnPos is optional. It is the x y z coordinate where the horse should spawn. If no coordinate is specified, the horse will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the horse. See spawn events for horse.
- nameTag is the custom name to assign to the horse. It will appear as a nametag above the horse.
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
Example in Java Edition (PC/Mac) 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19 and 1.20
To summon a wild horse in Minecraft 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19 and 1.20:
/summon horse
To summon a tame horse:
/summon horse ~ ~ ~ {Tame:1}
To summon a tame horse wearing a saddle:
/summon horse ~ ~ ~ {Tame:1, SaddleItem:{id:saddle,Count:1}}
Example in Java Edition (PC/Mac) 1.8, 1.9 and 1.10
To summon a wild horse in Minecraft 1.8, 1.9 and 1.10:
/summon EntityHorse
To summon a tame horse:
/summon EntityHorse ~ ~ ~ {Tame:1}
To summon a tame horse wearing a saddle:
/summon EntityHorse ~ ~ ~ {Tame:1, SaddleItem:{id:saddle,Count:1}}
Example in Pocket Edition (PE)
To summon a horse in Minecraft PE:
/summon horse
To summon a horse at the coordinates (12, 65, -8):
/summon horse 12 65 -8
Example in Xbox One Edition
To summon a horse in Minecraft Xbox One Edition:
/summon horse
To summon a horse that is 4 blocks West of your current position:
/summon horse ~-4 ~ ~
Example in PS4 Edition
To summon a horse in Minecraft PS4 Edition:
/summon horse
To summon a horse at the coordinates (8, 67, 100):
/summon horse 8 67 100
Example in Nintendo Switch Edition
To summon a horse in Minecraft Nintendo Switch Edition:
/summon horse
To summon a horse at the coordinates (8, 72, 100):
/summon horse 8 72 100
Example in Windows 10 Edition
To summon a horse in Minecraft Windows 10 Edition:
/summon horse
To summon a horse that is 1 block above your current position:
/summon horse ~ ~1 ~
Example in Education Edition
To summon a horse in Minecraft Education Edition:
/summon horse
To summon a horse at the coordinates (-70, 63, 12):
/summon horse -70 63 12
In this example, we are going to summon a wild horse in Minecraft Java Edition (PC/Mac) 1.20 with the following command:
Type the command in the chat window. As you are typing, you will see the command appear in the lower left corner of the game window. Press the Enter key to run the command.
Congratulations, you have summoned a horse in Minecraft.
If you need help with /summon commands, you can use these tools to automatically generate commands for you: