NBT Tags for Wandering Trader in Minecraft (Java Edition 1.16/1.17/1.18/1.19/1.20)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a wandering trader in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for wandering trader in another version of Minecraft:
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a wandering trader is wandering_trader
. The wandering_trader
entity has a unique set of NBT tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as wandering_trader
). The NBT tag is always surrounded in {} such as {CustomName:"\"Joe\""}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:"\"Joe\"", NoAI:1}.
List of NBT Tags
Here is a list of the NBT tags that you can use for wandering_trader
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
Offers | Lists the custom trades for the wandering trader.
Syntax where trade is: Example (1 trade) Example (2 trades) | /summon /data |
LeftHanded | 0 (The wandering trader is right-handed) Example |
/summon /data |
CustomName | name (The name to assign to the wandering trader) Example |
/summon /data |
Health | number (The number of health points the wandering trader has) Example |
/summon /data |
AbsorptionAmount | number (The number of absorption health points the wandering trader has) Example |
/summon /data |
Invulnerable | 0 (The wandering trader will take damage like normal) Example |
/summon /data |
PersistenceRequired | 0 (The wandering trader will despawn naturally) Example |
/summon /data |
NoAI | 0 (The wandering trader will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent | 0 (The wandering trader will make its usual noises in the game) Example |
/summon /data |
Fire | ticks (The number of game ticks until the wandering trader is no longer on fire - there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown | ticks (The number of game ticks until the wandering trader can go through a portal again - there are 20 ticks in a second) Example |
/summon /data |
Air | ticks (The number of game ticks the wandering trader has air left for) Example |
/summon /data |
id | wandering trader (The entity value used to represent a wandering trader in the Passengers tag) Example |
/summon |
Passengers | The mob that is riding on the wandering trader. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a wandering trader that is named Joe:
/summon wandering_trader ~ ~ ~ {CustomName:"\"Joe\""}
To summon a wandering trader that trades 6 emeralds for 1 diamond chestplate:
/summon wandering_trader ~ ~ ~ {Offers:{Recipes:[{buy:{id:emerald,Count:6}, sell:{id:diamond_chestplate,Count:1}, maxUses:9999999}]}}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=wandering_trader
value, you can target wandering traders:
@e[type=wandering_trader]
Target Selector Examples
To change the name of the nearest wandering trader to Joe:
/data merge entity @e[type=wandering_trader,limit=1,sort=nearest] {CustomName:"\"Joe\""}
To kill all wandering traders:
/kill @e[type=wandering_trader]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a wandering trader in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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